university gamejam entry
itch.io git repo game jamdescription
A 2D pixel-art shooter designed as a 1-week gamejam entry. My main focus was on enemy AI as I hadn't worked much in that area before.
my contributions
- a 2D navmesh system, automatically generated with the tilemap, for enemies to navigate around the level with
- a weapons system allowing enemies to aim and fire at the player when in line of sight
- a visual-novel style cutscene system for dialogue in the intro
- importing assets and splitting sprite sheets
- managing the unity project
- setting up version control